﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MyOpenGame
{
    public class SourceSelected : DefenderState
    {

        public SourceSelected()
        {
            _texture = Texture.getSourceSelected();
            _lifePoints = 1000;
            _attackRate = 0;
        }

        public override void ChangeState(Defence defence)
        {
            defence.SetState(new Source());
        }

    }
}
